![]() Unfortunately I don't have any good suggestions for a design pattern book for c++. I would recommend going out and picking up a good design patterns book if this sounds like something you're interested in. ![]() The decorator pattern (If an effect will do many different things, where some of the effects are similar to other "card effects", you can use the decorator pattern to combine a damage effect from another card with a sleep effect that get's applied with this card etc.):Įither way it will be very hard to learn either of these patterns from any online source. The strategy pattern (Find common types of "card effects" like damage or trap etc and extend the functionality): Crow - x3 ( Super Rare) 90 Knightmare Cerberus - x2 ( Super Rare) 60 Knightmare Phoenix - x2 ( Super Rare) 60 Mudragon of the Swamp - x1 ( Super. Here are some starting patterns that may help you out: Master Duel Crafting Cost for Master Duel Compatible Cards D.D. These approaches would require you to use some good ol' Object Oriented programming. These Yu-Gi-Oh cards should have been banished to the Shadow Realm There was a time when the Yu-Gi-Oh competitive scene was in shambles, due to the fact that a handful of cards were totally dominating the metagame with their sheer power. ![]() I'm not too familiar with yu-gi-oh but I'm sure you can achieve what you want. Yu-Gi-Oh: 15 Cards So Powerful That They Should Have Been Banned. ![]()
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